Visual Hardware IDE
View projectExplore CPU, cache, and memory behavior through interactive 3D simulations and an experimental C++ workspace.
Systems, tools, and experiments.
Built with understanding and quality.
Explore CPU, cache, and memory behavior through interactive 3D simulations and an experimental C++ workspace.
A space for the next trading idea.
A space for something a little different.
A space for the next systems tool.
A space to explore data through visuals.
A space to test ideas in performance.
The development and exploration of systems engineering.
I’m Okan Can Özbek, a backend and systems engineer in Amsterdam with 5+ years of production experience. At Warner Bros. Discovery, I led caching work that reduced search latency by approximately 98% and cut upstream requests by approximately 40%.
At FANSTR, I redesigned API integrations to reduce failed external transactions by approximately 25-30%. Through Pixelware, I build in C++, Go, and TypeScript, evaluating latency, contention, and correctness. I use tests and observability to validate decisions and take systems from architecture through production rollout.